Pharmacy students' process of learning of real patients in a simple first-person perspective patient simulation exercise: A qualitative analysis

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Standard

Pharmacy students' process of learning of real patients in a simple first-person perspective patient simulation exercise : A qualitative analysis. / Kaae, Susanne; Andersen, Armin; Gammelgaard, Bente; Christiansen, Frederik Voetmann; Buhl, Caroline.

I: Currents in Pharmacy Teaching and Learning, Bind 16, Nr. 10, 102153, 2024.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Harvard

Kaae, S, Andersen, A, Gammelgaard, B, Christiansen, FV & Buhl, C 2024, 'Pharmacy students' process of learning of real patients in a simple first-person perspective patient simulation exercise: A qualitative analysis', Currents in Pharmacy Teaching and Learning, bind 16, nr. 10, 102153. https://doi.org/10.1016/j.cptl.2024.102153

APA

Kaae, S., Andersen, A., Gammelgaard, B., Christiansen, F. V., & Buhl, C. (2024). Pharmacy students' process of learning of real patients in a simple first-person perspective patient simulation exercise: A qualitative analysis. Currents in Pharmacy Teaching and Learning, 16(10), [102153]. https://doi.org/10.1016/j.cptl.2024.102153

Vancouver

Kaae S, Andersen A, Gammelgaard B, Christiansen FV, Buhl C. Pharmacy students' process of learning of real patients in a simple first-person perspective patient simulation exercise: A qualitative analysis. Currents in Pharmacy Teaching and Learning. 2024;16(10). 102153. https://doi.org/10.1016/j.cptl.2024.102153

Author

Kaae, Susanne ; Andersen, Armin ; Gammelgaard, Bente ; Christiansen, Frederik Voetmann ; Buhl, Caroline. / Pharmacy students' process of learning of real patients in a simple first-person perspective patient simulation exercise : A qualitative analysis. I: Currents in Pharmacy Teaching and Learning. 2024 ; Bind 16, Nr. 10.

Bibtex

@article{1584bdc8388f4bac85816ef69ccedeb4,
title = "Pharmacy students' process of learning of real patients in a simple first-person perspective patient simulation exercise: A qualitative analysis",
abstract = "Introduction: Pharmacists need more insight into patients' perspectives on medicine to target their counseling and improve patient outcomes. Patient simulation exercises, where pharmacy students are asked to consume medicine-like products, have been shown to foster such understandings, although the specifics of how this occurs, in particularly, how students turn their first-person perspectives toward generalizations about real patients' lives with medicines, are not well documented. The aim was to identify central aspects of the learning process by introducing reflection questions about real patients and follow students' development during a study period. Methods: The study was conducted with students in their 4th semester in the second year of Pharmacy Education at the University of Copenhagen who were asked to respond to free text questions in a survey instrument about their daily experiences of taking a licorice product for one week as well as answering patient reflection questions. Qualitative deductive analysis was performed by coding students' experiences according to concepts of {\textquoteleft}experiential learning{\textquoteright}. Pattern identification within each concept was then inferred, as were their interrelationships. Results: Patient reflection questions enabled students to turn their first-person perspectives toward relevant generalizations about real patients' lives with medicines, including involved psychological mechanisms and how real patient groups differ in their ability to take medicine regularly. Students who during the week faced challenges with following the required dosing scheme came to more nuanced realizations that medicine adherence requires special efforts and restricts one's daily life; hence, negative emotions were involved in the learning process. Conclusions: The design of the simple patient simulation exercise gave rise to new types of insights into real patients' lives with medicines. Negative emotions due to interference between the requirements of the exercise and students' normal social lives, as well as commitment to the exercise, were important aspects of this process.",
keywords = "Medication adherence, Patient simulation, Pharmacy education, Qualitative research",
author = "Susanne Kaae and Armin Andersen and Bente Gammelgaard and Christiansen, {Frederik Voetmann} and Caroline Buhl",
note = "Publisher Copyright: {\textcopyright} 2023",
year = "2024",
doi = "10.1016/j.cptl.2024.102153",
language = "English",
volume = "16",
journal = "Currents in Pharmacy Teaching and Learning",
issn = "1877-1297",
number = "10",

}

RIS

TY - JOUR

T1 - Pharmacy students' process of learning of real patients in a simple first-person perspective patient simulation exercise

T2 - A qualitative analysis

AU - Kaae, Susanne

AU - Andersen, Armin

AU - Gammelgaard, Bente

AU - Christiansen, Frederik Voetmann

AU - Buhl, Caroline

N1 - Publisher Copyright: © 2023

PY - 2024

Y1 - 2024

N2 - Introduction: Pharmacists need more insight into patients' perspectives on medicine to target their counseling and improve patient outcomes. Patient simulation exercises, where pharmacy students are asked to consume medicine-like products, have been shown to foster such understandings, although the specifics of how this occurs, in particularly, how students turn their first-person perspectives toward generalizations about real patients' lives with medicines, are not well documented. The aim was to identify central aspects of the learning process by introducing reflection questions about real patients and follow students' development during a study period. Methods: The study was conducted with students in their 4th semester in the second year of Pharmacy Education at the University of Copenhagen who were asked to respond to free text questions in a survey instrument about their daily experiences of taking a licorice product for one week as well as answering patient reflection questions. Qualitative deductive analysis was performed by coding students' experiences according to concepts of ‘experiential learning’. Pattern identification within each concept was then inferred, as were their interrelationships. Results: Patient reflection questions enabled students to turn their first-person perspectives toward relevant generalizations about real patients' lives with medicines, including involved psychological mechanisms and how real patient groups differ in their ability to take medicine regularly. Students who during the week faced challenges with following the required dosing scheme came to more nuanced realizations that medicine adherence requires special efforts and restricts one's daily life; hence, negative emotions were involved in the learning process. Conclusions: The design of the simple patient simulation exercise gave rise to new types of insights into real patients' lives with medicines. Negative emotions due to interference between the requirements of the exercise and students' normal social lives, as well as commitment to the exercise, were important aspects of this process.

AB - Introduction: Pharmacists need more insight into patients' perspectives on medicine to target their counseling and improve patient outcomes. Patient simulation exercises, where pharmacy students are asked to consume medicine-like products, have been shown to foster such understandings, although the specifics of how this occurs, in particularly, how students turn their first-person perspectives toward generalizations about real patients' lives with medicines, are not well documented. The aim was to identify central aspects of the learning process by introducing reflection questions about real patients and follow students' development during a study period. Methods: The study was conducted with students in their 4th semester in the second year of Pharmacy Education at the University of Copenhagen who were asked to respond to free text questions in a survey instrument about their daily experiences of taking a licorice product for one week as well as answering patient reflection questions. Qualitative deductive analysis was performed by coding students' experiences according to concepts of ‘experiential learning’. Pattern identification within each concept was then inferred, as were their interrelationships. Results: Patient reflection questions enabled students to turn their first-person perspectives toward relevant generalizations about real patients' lives with medicines, including involved psychological mechanisms and how real patient groups differ in their ability to take medicine regularly. Students who during the week faced challenges with following the required dosing scheme came to more nuanced realizations that medicine adherence requires special efforts and restricts one's daily life; hence, negative emotions were involved in the learning process. Conclusions: The design of the simple patient simulation exercise gave rise to new types of insights into real patients' lives with medicines. Negative emotions due to interference between the requirements of the exercise and students' normal social lives, as well as commitment to the exercise, were important aspects of this process.

KW - Medication adherence

KW - Patient simulation

KW - Pharmacy education

KW - Qualitative research

U2 - 10.1016/j.cptl.2024.102153

DO - 10.1016/j.cptl.2024.102153

M3 - Journal article

AN - SCOPUS:85198149116

VL - 16

JO - Currents in Pharmacy Teaching and Learning

JF - Currents in Pharmacy Teaching and Learning

SN - 1877-1297

IS - 10

M1 - 102153

ER -

ID: 399235962